The AI takes action depending not on its own development rate or strategic priorities but on whether the human has hit certain triggers. (In fact, the recent World in Conflict shipped without a single-player skirmish mode altogether.) These scenarios have a peculiar feeling – they use some of the same rules as the core game while often violating others. At some point, however, strategy developers began to create lengthy, scripted scenarios as the single-player portion of their games. Computerized strategy games allow a single player to experience this same world on his or her own. Strategy games have a direct lineage from board games, and the fun of playing the latter comes from understanding the rules and mechanics of the game world and then making decisions that have consequence within that world.
Nonetheless, certain design mistakes keep being made over and over again. The following was published in the April 2008 issue of Game Developer magazine…Īmongst computer games, the strategy genre is one of the oldest and proudest, with a strong tradition, running from M.U.L.E.